Surprisingly chill, and it includes the capability to make your own levels. You guide a paper airplane through all the rooms of a house, using the rising air from vents, candles and lamps to stay afloat, and avoiding hazards like dripping water, toasters, basketballs, and the floor. It was widely ported, and there's also a modern version of the engine, but the Mac version had a couple of little extras: the graphics were upscaled to higher resolution than any other version, and the mid-level save stations actually let you save to a file rather than just act as a checkpoint. A fantastic and challenging game from France, with interesting puzzle/platforming gameplay, rotoscoped animation (meaning super smooth movement), impressive vector cutscenes, and a neat sci-fi plot. The year is 2142, and you find yourself in an alien jungle with a gun and erased memories. Cool platformer with a lot of exploration, pretty unusual in how destructible the levels are. You're a wizard from a peaceful underground anteater-like race, and shit's about to go down because the goblins and insects are attacking your caverns. The game's a bit tricky, considering there are red and blue bricks you have to change your ball's color to break, and diamond bricks you can only break when the ball has no color, as well as skull bricks which you must avoid. Instead of controlling a paddle, you steer the ball as it bounces vertically. You play as a heroic pillbug who can curl up to roll around like Sonic for a limited time, or just punch enemies. Worth checking out.ģD platformer featuring cartoon bugs almost like A Bug's Life. Was made free when the developer went bankrupt. A 2D platformer with a rather unique mouse-driven aim system, a gritty style, and merciless action. You got locked up in a prison where illegal genetic experiments take place, and all the inmates were transformed into monsters. From the dude that made The Fool's Errand. She has to find her way back to the spreadsheet, solving puzzles in a very Alice In Wonderland story. This port is provided free of charge! If you'd like to support the development of Pangea game ports, feel free to visit and name your own price for any of the games there.During a power outage, a number 3 fell off the spreadsheet and into the guts of the computer. Fix boss health bar sometimes showing incorrect value at start of level.Fix rare crash in between levels during a long game session, especially on macOS.Fix rare occurrences of garbled screens after fading out.To toggle fullscreen mode, use Alt+Enter instead of F11.To make cool screenshots, you can now swivel the camera with while the game is paused.Default window dimensions adapt to screen size.Add option to constrain the viewport to a 4:3 aspect ratio.Smoother mouse control for waterbugs and dragonflies. ![]() Increase joystick deadzone to prevent Rollie from drifting continuously with a badly-calibrated controller.Mouse-driven menus can now be navigated with a controller.5, 2023 update: Re-uploaded Linux x86_64 build with proper Wayland support.) This port is provided free of charge! If you'd like to support the development of Pangea game ports, feel free to visit and name your own price for any of the games there. Pancaro for sponsoring the PowerPC build! More technical info about the PowerPC build here. The DMG file below contains a 3-way Universal Binary that runs on Apple Silicon, Intel, and PowerPC (OS X 10.4 required).New build targets: Linux aarch64 (ARM64) and Mac OS X 10.4 PowerPC!.Minor stability and performance improvements.“jump forward” when using WASD instead of arrow keys) and prevent accidental quitting when hitting ⌘Q in-game macOS: Don't quit the game on ⌘W (i.e.Fix erratic flight altitude of FireAnts.Level 9: Fix infinite respawn of ghost ants trapped in liquids.New setting to invert X/Y axises to steer the dragonfly.Fix jittery object stacking physics (Rollie now has firm footing on moving platforms at high framerates).Fix frustum culling of sloped terrain supertiles (steep slopes no longer disappear suddenly when close to edge of screen).Buttery-smooth movement of spline-bound enemies and platforms along their spline.
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